Sorry, can't find that near here!
a map by Brett Camper
why? how?

How?

This web map was created using a custom rendering engine, with help from several excellent open source software and data packages. The underlying geometry for map features such as roads & parks comes from OpenStreetMap, © by contributors, CC-BY-SA. The snazzy pixel fonts are by the artist Miffies (some have been modified). The map graphics are assembled in Python: for each 16x16 pixel tile, a series of spatial tests are performed via SQL/PostGIS. Based on the results (what's here: a road, a park, a lake?), the appropriate bitmap tile is selected. The bitmaps are then tesselated into larger 256x256 pixel tiles, and served to your browser.

Why?

The 8-Bit Cities project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s role-playing and adventure games, and the geographically accurate data that drives today's web maps and GPS navigation. I hope to evoke the same urge for exploration, abstract sense of scale, and perhaps most importantly unbounded excitement that many of us remember experiencing on the Nintendo Entertainment System, the Commodore 64, or any other number of 8-bit microcomputers. Maps offer us visual architectures of the world, encouraging us to think about and interact with space in particularly constrained ways. Take some time to think about your surroundings a little differently. Set out on a quest. Be an adventurer.

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